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Thursday, September 11, 2014
09/11/2014 - New Awards Presented at Euro Women in Games ConferenceCATHARINA LAVERS MALLET
AND MARIE-CLAIRE ISAAMAN INDUCTED INTO HALL OF FAME Awards presented at sell-out European Women in Games Conference
London 11th
September: Catharina Lavers Mallet, who is Head of Studio at King and Marie-Claire Isaaman, who is Course Director
for the BA Games Art and Design course at Norwich University of the Arts were inducted into the European Women in Games Hall
of Fame at yesterday’s European Women in Games Conference. The Hall of Fame was created in 2011 and is sponsored by
EA.
Speaking after receiving her award Catharina said, “I’m very proud and grateful to be a part of
this group which supports women working in the games industry. Thank you so much for this award and to Women in Games Jobs
for organising such a useful and helpful event for women in our industry.”
Marie- Claire added,” I‘m
delighted to receive this award. It’s wonderful to get recognition for the work we do at Norwich
University of the Arts in nurturing and supporting talent into the games industry and I see this not only as an award for
myself but for both my course team and my students.”
Yesterday’s event which was held at London South
Bank University was a complete sell out with over 245 tickets sold. Attendees enjoyed a mix of speeches, panels, the award
ceremony and the world premier screening of Boy’s Toys? a documentary film by Elke Teichmann and Eef Den Boer.
David Smith, Founder of WIGJ commented “Yesterday’s conference was our best attended yet. It is
very gratifying to see the conference grow year on year. The generosity of London South Bank University in supplying
a first class venue meant we could peg the ticket price to an accessible level for all delegates. I would also like to thank
NaturalMotion, EA, Green Man Gaming, Creative England, BAFTA, IDGA and TIGA for their support.”
Press Contact:
Cathy Campos Panache PR E: cathy@panachepr.co.uk
About Women in Games Jobs Women in Games Jobs (WIGJ)
is a not for profit organisation that works to recruit more women into the games industry and support those already in the
industry. It also campaigns to ensure individuals and businesses understand that a more diverse workforce leads to greater
productivity and financial success.
http://www.womeningamesjobs.com Submitted
by: E. Thomas
9:27 am pdt
Wednesday, September 10, 2014
09/10/2014 - Activision Sells More Than $500 Million of Destiny on Day OneACTIVISION SELLS IN MORE THAN $500 MILLION OF DESTINY WORLDWIDE AS OF DAY
ONE
Destiny
is the Most Successful New Video Game Franchise Launch of All Time
Destiny is the Highest-Selling
Day One Digital Console Release in History
On Track to Become Activision’s Next Billion Dollar Franchise
London, UK – 10th September, 2014 – Activision Publishing, Inc., a wholly owned subsidiary
of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today that the company sold more than $500 million of Destiny
into retail stores and first parties worldwide as of day one, making the game the biggest new video game franchise
launch in history.
“Based on extraordinary audience demand, retail and first party orders worldwide
have exceeded $500 million for Destiny,” said Bobby Kotick, CEO of Activision Blizzard. “This
industry milestone marks another blockbuster success for our company and demonstrates our unique ability to create some of
the most successful entertainment franchises in the world. The success of Destiny, along with
the recent introduction of Blizzard Entertainment’s Hearthstone, is further validation of our unique capabilities
to create great entertainment franchises from the ground up.”
Destiny
launched at over 11,000 midnight openings around the world, as fans in over 178 countries (Source: Radian6) shared their
fervour on YouTube and in social media.
“Since the beginning, we’ve been confident that our investment
and belief in Destiny would pay off. But not many people believed we’d be able to say it did
so on day one,” said Eric Hirshberg, CEO of Activision Publishing. “Destiny is officially
the biggest new franchise launch in our industry’s history. It’s also the highest-selling day one digital console
release in history. We have more confidence than ever that Destiny will become one of the iconic
franchises of this generation and Activision’s next billion dollar brand. Most importantly, it’s just a great
game which we can’t stop playing. A big thanks to our incredibly talented team and partners who helped make this
happen; most importantly, our partners at Bungie.”
About Bungie Bungie was founded
in 1991 with two goals: develop kick ass games that combine state-of-the-art technology with uncompromising art, captivating
storytelling and deep gameplay and then to sell enough copies to fund our ongoing quest for World Domination. Over the past
twenty years, Bungie created a bunch of fun games, including the Halo franchise, the Marathon Trilogy and the first two Myth
games. Our independent, employee-owned development studio is located in Bellevue, Washington, the base where we launched our
most ambitious project to date: Destiny.
More information about Bungie can be found at
www.bungie.net.
Submitted by: E. Thomas
11:34 am pdt
Tuesday, September 9, 2014
09/09/2014 - Bungie's Destiny Utilizes Havok Physics TechnologyBungie’s Destiny
Utilizes Havok® Physics, Cloth and Script Technology Acclaimed Creators of the Halo Series Using Havok’s
Game Development Technology To Make the Dynamic World of Destiny
SAN FRANCISCO – September 9, 2014 - Havok®, a leading provider of game development technology
announced today that its Physics, Cloth and Script technologies are helping to power Bungie’s highly-anticipated open
world shooter, Destiny. Making use of this technology, Bungie has created a persistent, dynamic online world which
draws gamers into the lore, legends and evolving adventures of the Guardians of the last city on Earth . Published
by Activision Publishing, Inc. and developed by Bungie, Destiny is available now for the PlayStation®4, PlayStation®3,
Xbox One®, and Xbox 360®.
In developing Destiny, Bungie continued their long-standing partnership
with Havok by utilizing Havok’s world class support team to maximize the title’s use of Havok Physics, Cloth and
Script starting from the early stages of the title’s development. Havok Physics comes into play with realistically simulated
environmental collisions and vehicles, allowing the player’s speedy hovering vehicle, the Sparrow, to maneuver, bounce,
weave, bump and float in compelling ways. Havok Cloth is used throughout the game to bring realistic motion to player garments,
capes and coat tails, which are simulated realistically, interacting with the environment and reacting to character movement
in a seamless fashion. Early production of the game utilized Havok Script for planning and rapid prototyping to help the team
at Bungie build out the larger experience.
“Bungie games have always been about robust, complex simulations
creating exciting new gameplay experiences. Destiny’s living world could not have been realized without
Havok’s Physics, Cloth, and Script technology,” says Justin Truman, gameplay engineer at Bungie. “It’s
been great to partner with the talented Bungie team to ensure that the universe of Destiny offers a convincing and
engrossing experience, and our support engineers were able to embed themselves within the Bungie team to ensure they got the
most out of their use of Havok,” says Brian Waddle, Vice President of Worldwide Sales and Marketing at Havok. “Havok
technology has been a perfect fit for a game as ambitious and epic as Destiny, because it helps streamline the development
process and lets the artists at Bungie focus on realizing their vision.”
Havok Physics is an industry-leading
tool offering robust collision detection and physical simulation technology, which has been used in more than 400 released
titles from leading game developers. Havok Cloth is a performance-optimized artist toolset and runtime for creating believable
simulation of cloth, hair, foliage and other soft body objects. Havok Script is a console optimized Lua compatible virtual
machine designed for game development and includes an integrated environment for Microsoft Visual Studio, stand-alone debugger
and on-target profiler.
In Destiny, players are cast as Guardians of the last city on Earth, who will
traverse the ancient ruins of the solar system from the red dunes of Mars to the lush jungles of Venus. Able to wield
incredible power, gamers must battle humanity’s enemies and reclaim all that was lost during the collapse of mankind’s
Golden Age. In a story-driven universe, Destiny’s saga unfolds through grand tales and epic adventures
by immersing players in a bold new universe filled with cooperative, competitive, public and social activities, all seamlessly
connected.
For further information, developers can visit www.havok.com.
About Havok® As a leading provider
of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements
for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its
customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo,
The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.
Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios,
Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming,
Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox
One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows®
8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War
Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai,
and Germany. Havok is an Intel® owned company.
Submitted
by: E. Thomas
5:34 pm pdt
Monday, September 8, 2014
09/08/2014 - BoosterMedia acquires Hallpass Media games websites from SGNBoosterMedia acquires
Hallpass Media games websites from SGN Growth
in HTML5 games fuels BoosterMedia’s games distribution strategy
Amsterdam, September 8,
2014 – Award-winning HTML5 games publisher BoosterMedia has acquired the Hallpass Media web game network from
Los Angeles-based, independent game developer SGN.
In an all-cash deal, largely funded by existing shareholders,
BoosterMedia gains around 6 million active users a month on 11 desktop game websites, including popular brands such as Girlgames.com,
Cookinggames.com and Wordgames.com.
Laurens
Rutten, founder and CEO of BoosterMedia, said: “We live in a multi-platform world and with this acquisition, BoosterMedia
not only doubles its reach among casual gamers worldwide, but also gains strong web gaming brands that we plan to extend to
smartphones as well as tablets.”
“The benefits of this deal are three-fold,” Rutten added. “Our
HTML5 game-developer community will now get access to a much larger audience; advertisers will be able to reach 12 million
engaged casual gamers each month across multiple platforms; and our game-distribution partners will benefit from more and
better titles.”
The Hallpass network has grown by 50% over the last three years and BoosterMedia plans to
grow it further by extending the brands to smartphones and tablets, gradually replacing most of the current Flash games with
cross-platform HTML5 games.
Unlike native apps, which require developers to invest time and money porting their
games from one operating system to another, HTML5 games technology enables developers to build a game once and deploy it across
multiple platforms.
Games dominate app store revenues,
yet most game developers struggle, according to a recent survey of 10,000 app developers (Vision Mobile, July 2014). Rutten
said: “Although headlines tend to focus on the demand for native apps, the arrival of more and more high quality HTML5
games is fuelling the growth of cross-platform web-based games. It is BoosterMedia’s intention to make sure we’re
the world-leader in the rapidly developing HTML5 games space.”
Submitted by: E. Thomas
6:49 pm pdt
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