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Friday, March 29, 2013
03/29/2013 - AMA Title Lands on OuyaLondon, United Kingdom – March 28th 2013.
AMA is glad to announce the release of Escape, Puzzle 2, Pix’n Love and Panic Flight on OUYA, as the console becomes
available for all Kickstarter backers.
AMA offers all the optimized titles for the controllers as premium games.
Free-to-play versions will also be offered through Panic Flight, Escape and Puzzle 2. 4 games, 2 categories, 4 different styles.
In the arcade category, fly as far as possible in Panic Flight and go back in time with the retro Pix’n Love for the
arcade games. In the puzzle games, clear the levels in Escape’s zen atmosphere or Puzzle 2’s futurist one.
“OUYA console brings Android and mobile games to the living room easily and we are excited to publish our games
on it. With the numbers of screens increasing in the households and the smart TVs increase, we believe that sharing a mobile
game experience with your family or friends on a TV will keep growing in the future.” says Jean-François Denis,
AMA President/COO.
Future AMA titles are also coming on OUYA console later this year.
Visit us at: www.ama-studios.com Follow us on Facebook: AMAMobile
About AMA Founded in 2004 by Christian Guillemot,
AMA is an international game and application developer and publisher specialized in content for mobile devices, tablets and
Kinect. AMA, a sister company of Ubisoft and Gameloft, releases titles on all the OS – including Android, iOS, QnX,
Windows Phone 7, Windows Phone 8 and Windows 8, Ouya, J2ME, Google TV and Brew. AMA partners with a selection of the best
development studios worldwide to stay at the cutting edge of video game technologies. In 2012, AMA has been nominated Top
Developer on Play Store by Google.
For more information visit us at: www.ama-studios.com
Submitted By: E. Thomas
9:52 pm pdt
Thursday, March 28, 2013
03/28/2013 - LEGO Hero Factory Brain Attack Now AvailableLEGO® Hero Factory Brain
Attack
Bournemouth, UK (28th March 2013) – Amuzo Games proudly announce that the full monetised
version of their LEGO® Hero Factory Brain Attack game is now available to download on both iOS and Android.
To help welcome in the New Year and to coincide with January’s official launch of the LEGO® Hero Factory website, Amuzo Games released the City Streets level of LEGO® Hero Factory
Brain Attack for FREE which saw the game smash through the ONE MILLION downloads mark. Now, the whole world can experience the heroic, frenetic,
3D action as the full monetised version is available to download from the Apple App Store and the Google Play Store.
Makuhero City is under attack and only you can save the
day! Players must defend a number of previously unseen areas of the city including the neon-lit shopping mall, a gloomy scrapyard
and the city’s futuristic space port locations. Easier said than done when wave upon wave of scuttling evil brains,
hordes of henchmen and transformed mega-villains are attacking from every angle. Good job there are plenty of experienced
sidekicks ready for duty and waiting to help out including the Hero Factory’s biggest stars: Bulk, Breez, Rock and Furno.
To celebrate the full monetised launch, Amuzo Games are thrilled to offer not only the original City Streets level
but also the Shopping Mall level completely FREE. Players can use Game Points to customise their heroes by
upgrading their weaponry and armour to the latest Hero technology the Assembly Tower has on offer including blasters, swords,
axes and mech-bows. Game Points are earned in game but can also be unlocked using unique codes on the physical LEGO® Hero
Factory products. There are also in-game achievements to unlock; awarded for amazing feats of gaming skill like collecting
pick-ups or defeating over 1000 brains!
Working closely with The LEGO® Group, Amuzo Games is also
proud to be leading by example with our In-App Purchases. Great care has been taken to set responsible IAPs that will provide
new content for those that would like it yet not diminish the quality of experience for everyone who plays. Amuzo Games want
to ensure that parents feel confident in letting their children play our games on their devices and are committed to continually
investing in this action packed, 3D graphic, Gangnam dancing, brain blasting title. Managing Director John White said: “The
team has worked very hard on this latest release of the game. I hope that players everywhere are as excited as we are by the
new levels, the great weapons and armour packs. We’ve already begun work on the next set of content and features, so
stand by for more updates throughout 2013.”
Submitted By: E. Thomas
8:33 pm pdt
Wednesday, March 27, 2013
03/27/2013 - Official Hyperkin Retron 5 Pres ReleaseHYPERKIN ANNOUNCES THE RETRON
5 AT THE MIDWEST GAMING CLASSIC A Modern Retro Console that has Five Platforms in
One Console. EL MONTE, CA
(MARCH 2013) – Hyperkin surprised attendees at this year’s Midwest Gaming Classic by foregoing development
of the RetroN 4, and instead, announcing the RetroN 5 during their presentation on Saturday, March 23, 2013. The RetroN 5
will now support Japanese Famicom cartridges, along with the NES, SNES, Genesis, and Game Boy Advance platforms. Users will
also be able to play Super Famicom, Mega Drive, Game Boy and Game Boy Color cartridges on the console as well.
Along with the features already announced on the RetroN 4, Hyperkin also revealed several key features of the
RetroN 5 which include the ability to save games at any point during gameplay, audio interpolation to improve sound output
quality, shaders to up convert video signals to show clearer images of up to 720p resolution, button reassignment, and manual
and passive overclocking to speed up or slow down the speed of games. Also revealed is more information on the Bluetooth wireless
controllers; a Microswitch Directional Pad will be utilized instead of a traditional directional pad, and Macro Buttons have
also been included. Users will also be able to use any controller to play any of the compatible systems, as well as given
the option to remap buttons on any of the original controllers as well. “We found that we could add
the Famicom cartridge slot without hindering our current development cycle,” stated Steven Mar, Hyperkin’s Executive
Director. “We wanted to allow gamers all over the world to be able to play their favorite games with a myriad of different
options to enhance the overall gaming experience.” RetroN 5 Points of Interest: ·2 Original Controller Ports for Each Platform (6 Total) ·Includes 1 Wireless Bluetooth Controller ·5 Cartridge Ports for NES, SNES, Genesis, GBA and Famicom ·HDMI Output with upconversion on HDTVs ·PAL and NTSC Cartridge Compatibility More in-depth information on the presentation at the Midwest
Gaming Classic can be found on Hyperkin’s blog. Up to date information of the RetroN 5 can be found on their Facebook page as well as on Twitter. About Hyperkin Since its launch
in 2009, Hyperkin quickly has become a widely recognized and trusted brand of video game peripherals. Hyperkin is constantly
developing new product ideas, emerging technologies and finding innovative ways to enhance the video game experience. Hyperkin
believes that its most important asset is its business partners and is dedicated to developing long and successful relationships
with each client. The company’s executive office is located in El Monte, CA. For more information, please visit: www.hyperkin.com or call 877-337-1238.
Submitted By: E. Thomas
9:33 pm pdt
Tuesday, March 26, 2013
03/26/2013 - New Sales for Telltale Games The Walking DeadGame of the Year Winning Series 'The Walking Dead' from Telltale Games On Sale Now!
Sales for the Award-Winning Series on Multiple Platforms across the World
Hello
everyone! Haven't yet experienced 2012's Game of the Year award-winning first season of The Walking Dead?
There's never been a better time to catch up and see what the fuss is about!
In a HUGE sale on now and running
over the next few weeks, Telltale is discounting The Walking Dead across multiple platforms
including iOS, Xbox LIVE Marketplace and PSN (further details below). This sale is for a limited time only, so don't miss
out!
The game series, known on the App Store as 'Walking Dead: The Game' has been awarded
with over 80 Game of the Year honors from multiple media outlets and organizations, including Game of the Year from the
10th Annual Spike TV Video Game Awards, USA Today, Mashable, Wired, Yahoo! Games, Polygon, The Telegraph, Digital
Trends, GamesRadar, Destructoid, and more.
Telltale Games has also received multiple accolades
and awards for the iOS version of the series, including the BEST APP EVER AWARD at the Mobile World Congress,
a BAFTA Award for Best Mobile and Handheld title, and just last evening, was honored at the PocketGamer
Awards in San Francisco for Best Adventure/RPG, Most Innovative Game, and iOS Game
of the Year!
Current Sales
iOS - App Store Monday, March 25th - Wednesday, April 10th Episodes 2-5: 40% off, $2.99 each Multi-Pack [Ep2-5 Bundle]: over 30%
off, $9.99 for the pack App Store Link: http://bit.ly/S6cZwwXbox LIVE Marketplace Tuesday
March 26 - Monday April 1st Episode 1: FREE Episodes 2-5: 50% off
PSN - UK and Rest of Europe
(ex Germany) Wednesday March 20th - Wednesday April 3rd Episode 1: FREE for all users Episodes
2-5: 50% off for PSN Plus users Season Pass: 25% off for regular users, 60% off for PSN Plus users
PSN - Germany only Wednesday March 20th - Wednesday April 3rd Episodes 2-5: 50%
off for PSN Plus users Season Pass: 25% off for regular users, 50% off for PSN Plus users
PSN - US,
Canada, Mexico, Brazil, Chile, Argentina Monday, April 1st - Wednesday, April 16th Episode 1: FREE
for all users (regular and Plus users) Episodes 2-5: $3.99 each for regular users, $2.99 for PSN Plus users Season
Pass: $14.99 for regular users, $10.49 for PSN Plus users
The Walking Dead is
also available to download for PC and Macintosh Computers from the Telltale Online Store and other digital outlets.
For more information on Telltale
Games or any other product from Telltale, please visit the official website, Facebook, and follow Telltale Games on Twitter.
For more information on The Walking Dead,
Robert Kirkman, and all of his titles, visit www.Skybound.com.
Submitted By: E. Thomas
10:35 pm pdt
Monday, March 25, 2013
03/25/2013 - GDC 2013 Opens Today2013 GAME DEVELOPERS CONFERENCE OPENS TODAY AT SAN FRANCISCO’S MOSCONE
CONVENTION CENTER
World’s Largest Professionals-Only Game Industry Event Brings Back GDC Play, the Classic Game
Postmortem Series and Marks an End to the Game Design Challenge
SAN FRANCISCO – March 25,
2013 – The 2013 Game Developers Conference® (GDC 2013), the world’s largest and longest running event
serving professionals dedicated to the art and science of making games, is officially underway today at the Moscone Convention
Center in San Francisco, California.
GDC 2013, which runs through Friday, March 29, provides a wealth of knowledge,
networking and inspiration for game development professionals worldwide, and is centered around more than 500 lectures, panels,
tutorials, and roundtable discussions from more than 900 speakers.
Also key to the event are the Independent Games
Festival (IGF) and Game Developers Choice Awards (GDCAs) ceremonies and the most comprehensive Expo floor of its kind, open
from Wednesday to Friday and featuring a Career Pavilion, Business Center, and more than 350 exhibitors in total.
The conference begins with a full lineup of summits on Monday, March 25 and Tuesday, March 26, focusing on the emerging
trends in a constantly evolving games industry. These include the Independent Games Summit, Smartphone & Tablet Games
Summit, Localization Summit, Artificial Intelligence (AI) Summit, GDC Education Summit, and two summits debuting at San Francisco’s
GDC for the first time, the Free-to-Play Design and Business Summit and the Game Narrative Summit.
The GDC Flash
Forward event returns for a second year to kick off the Main Conference on Wednesday, March 27. Over 75 Main Conference speakers
will take the stage and have a mere 30 seconds to capture attendees’ attention with a brief overview of their session
and offer a first-look at the range of sessions taking place Wednesday through Friday. Also on Wednesday, the Classic Game
Postmortem series returns with the original creators taking a close look at the making of groundbreaking titles, including
Crystal Castles, Myst, Pinball Construction Set and X-COM: UFO Defense.
The IGF and Game Developers
Choice Awards will honor the year’s best in gaming at the award ceremony taking place on Wednesday, March 27 at 6:30pm
on-site at Moscone West. The GDCAs will recognize 2012’s leading video games across key categories, from Narrative through
Innovation and beyond, and over 30 finalists are nominated for the IGF awards, the most prestigious independent video game
awards.
Celebrating its 10th anniversary and final year at the GDC is the Game Design Challenge.
This year’s edition, “Humanity’s Last Game – The Game Design Challenge Final Championship,”
brings together past winners on Thursday, March 28 at 11:30am to design the last game humanity ever plays. As is tradition
at the Game Design Challenge, the audience will be polled to decide which developer’s concept is the winner.
A host of other on-site happenings will fill the common areas of the Moscone Center from Monday to Friday, including game
history exhibits, a ‘board games from video game designers’ playable area, a special retro photo booth for attendees,
and an indie game ‘world championships.’
Finally, GDC Play returns after a successful debut last year
with an open exhibition space in Moscone South from Tuesday to Thursday featuring more than 85 emerging game developers. GDC
Play provides an opportunity for creators to spotlight their games and connect with leading distributors, publishers, press
and investors attending the conference.
“As we approach GDC 2013, we’re thrilled the conference continues
to provide the backdrop for developers to share ideas and perfect their craft.” says Meggan Scavio, general manager
of the Game Developers Conference. “The return of popular content and the ending of an era for the Game Design Challenge
is a reflection of our efforts to adapt to an evolving industry and make room for fresh ideas. It’s important for this
event to progress with emerging trends; the expanding involvement of attendees and industry professionals speak volumes to
the impact and influence this conference has on the digital entertainment industry.”
For more information
about the 2013 Game Developers Conference or to register online, visit www.gdconf.com.
Submitted By: E. Thomas
10:21 pm pdt
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