HOMEFeatured ArticlesDig That Box Arcade Token CollectionComics & PulpConventions & EventsHumor & MischiefLife In HollywoodMovies & TVMusicToys & CollectiblesVideo GamesVideo Game NewswireSan Diego Comic-Con 2018San Diego Comic-Con 2019About Us / Contact UsONLINE STORE+ARCHIVES+

Archive Newer | Older

Friday, March 15, 2013

03/15/2013 - Capcom and Valve Announced Resident Evil Left 4 Dead Crossover
CAPCOM AND VALVE ANNOUNCE RESIDENT EVIL 6 x LEFT 4 DEAD 2 CROSSOVER PROJECT
San Mateo, Calif. – March 15, 2013 – Capcom and Valve are pleased to announce the Resident Evil® 6 x Left 4 Dead 2 project. This crossover project between two of the interactive entertainment industry’s most respected publishers will see characters from Left 4 Dead™ 2 featured exclusively in the forthcoming PC version of Resident Evil® 6, while enemies from Resident Evil 6 will invade the PC version of Left 4 Dead 2. All content will be made available completely free for fans of either game to access and play.

Owners of Resident Evil 6 PC will be able to select one of four survivors from Left 4 Dead 2’s iconic cast – Coach, Nick, Ellis and Rochelle – when playing PC exclusive mode, The Mercenaries No Mercy. Each character will have a special customized weapon load-out created just for use in Resident Evil 6.  In addition to the four survivors, two of the infamous Special Infected zombies from the Left 4 Dead franchise – the Witch and Mini Tank – will also make a cameo appearance in this mode, relentlessly attacking players regardless of whether a character from Left 4 Dead 2 or Resident Evil 6 is chosen. This new and exclusive content will automatically be downloaded in the background to all owners of the PC version of Resident Evil 6 from April 5.

Making the leap to the PC version of Left 4 Dead 2 will be some of Resident Evil 6’s most fearsome enemies – Lepotitsa, Napad and Ogroman. All three characters were brought to life in Left 4 Dead 2 by Valve’s renowned developers using its Steam Workshop tools. Owners of the PC version of Left 4 Dead 2 will be able to face a new deadly challenge when Resident Evil 6 characters infect Valve’s classic zombie title this spring.

Commenting on the crossover project, Chet Faliszek from Valve stated: “We’re huge Resident Evil fans, so when the opportunity arose to work directly with Capcom to combine L4D2 and RE6, we jumped at it.”

Resident Evil 6 Producer Yoshiaki Hirabayashi added: “The Resident Evil 6 team really enjoyed working on this crossover, and we’re confident that our fans will have a great time with it too! We hope you enjoy this unique content.”

About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices.  Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man ®, and Devil May Cry®. Capcom maintains operations in the U.S., U.K., France, Germany, Tokyo, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan.  More information about Capcom and its products can be found at 
www.capcom.com or  www.capcom-unity.com.

Capcom, the Capcom logo, Devil May Cry, Mega Man and Resident Evil are either registered trademarks or trademarks of Capcom Co., Ltd. in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. All other marks are the property of their respective owners.

About Valve
Valve is the creator of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source).
 
Submitted By: E. Thomas

10:38 pm pdt          Comments

Thursday, March 14, 2013

03/14/2013 - Sniper Elite 3 Current in Development
SNIPER ELITE 3 CURRENTLY IN DEVELOPMENT
Rebellion and 505 Games are proud to announce that work has begun on the sequel to their hit game, Sniper Elite V2.

Slated for release in 2014, The team is currently focusing on creating all-new environments, a more refined gameplay experience and a brand new storyline. Sniper Elite 3 is being developed for current and next gen platforms as well as PC.

Sniper Elite 3 will continue the story of elite OSS sniper Karl Fairburne during World War II. Sniper Elite V2 was the surprise hit of last year, introducing millions of gamers to its mix of tense atmosphere and intense action.

Sniper Elite V2 has been a great success for us and we are thrilled to partner with Rebellion on Sniper Elite 3," said Ian Howe, president, 505 Games North America.  “Fans can look forward to the same heart-pounding action they have come to expect from a Sniper Elite game as well as refined and new features that will blow them away.”   

“We’re very excited to be working with 505 Games again on a sequel that will build on the highly successful Sniper Elite V2. We’ve got some great ideas to improve on what we did before and feedback from fans has been invaluable. Sniper Elite V2 was just the beginning of what we want to do with the franchise, there are things we didn’t have time to do before that we can really look at featuring this time. We want to focus on making this latest incarnation of Sniper Elite more of a sandbox game but also build on the awesome X-Ray Kill Cam and the atmospheric World War II setting. We’re looking forward to seeing what Sniper Elite fans and gamers in general make of the latest chapter in the story,” said Jason Kingsley, CEO, Rebellion.

The team is currently focusing on creating all-new environments, a more refined gameplay experience and a brand new storyline. Sniper Elite 3 is being developed for consoles and PC.

Submitted By: E. Thomas

8:59 pm pdt          Comments

Wednesday, March 13, 2013

03/13/2013 - Free Metal Gear Rising VR Missions DLC
Free VR Missions DLC Available Now; Two Additional DLC Packs Available Starting this April


Konami Digital Entertainment, Inc. today announced that the DLC Virtual Reality (VR) Missions is available now on the Playstation®3 Entertainment System. Free for a limited time, the DLC adds 30 all-new missions to the game, featuring the classic VR look inspired by the original METAL GEAR SOLID VR Missions. The pack is pure, uncut gameplay that introduces a host of unique new challenges that will push Raiden's skills to its limits.

Along with the VR Missions, KONAMI will release two additional METAL GEAR RISING: REVENGEANCE downloadable content packs starting this April. The first DLC pack, Jetstream, will be a side story featuring Sam as a playable character. The second pack, Blade Wolf, will allow players to control the enigmatic Blade Wolf and will showcase his side story. Both DLC packs will feature multiple hours of gameplay including unique abilities and characteristics for each character, while also expanding on each of their storylines and origins. 

The VR Missions DLC is available now for free on the PlayStation Playstation®3 Entertainment System.

The Jetstream and Blade Wolf DLC will be available in April for $6.99 for the PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft.

For more information, please visit: http://www.metalgearsolid.com

Developed by Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory by delivering an action experience unlike anything seen before. The title brings two of the world's most respected development teams together with a common goal of providing players with a fresh synergetic experience that combines the best elements of pure action together with epic storytelling, all within the expansive METAL GEAR universe.

METAL GEAR RISING: REVENGEANCE is available now for the PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft  at major retail stores nationwide.

Submitted By: E. Thomas


10:45 pm pdt          Comments

Tuesday, March 12, 2013

03/12/2013 - Havok Unleashes Next Generation Physics Engine
Havok Unleashes Next Generation Physics Engine

Major New Version of Industry-Leading Havok Physics Launched 5-year R&D Project Delivers Dramatic Performance and Memory Gains

San Francisco – March 12, 2013– Havok™, a leading provider of interactive 3D game technology, today announced the launch of a major new version of its industry-leading Havok Physics technology. The release is the culmination of more than 5 years of internal R&D effort. It features significant technical innovations in performance, memory utilization, usability and simulation quality, and represents a major leap forward in physics simulation for games.

Designed from the ground up for the computing architectures that will define games for the next decade, this release targets next-generation home consoles, mobile and PC while continuing to offer full support for current generation consoles. 

“This release of Havok Physics marks the third major iteration of our physics technology since the company was founded 15 years ago. Although Havok Physics is widely recognized as the industry’s leading physics solution, our R&D team is constantly striving to innovate and push the technology further,” said Andrew Bond, Vice President of Technology for Havok. “The result is a new engine core built around fully continuous simulation that enables maximum physical fidelity with unprecedented performance speeds. Beta versions of the technology have been in the hands of a number of leading developers for some time and we have seen dramatic performance gains with simulations running twice as fast or more, and using up to 10 times less memory. Additionally the new core’s performance is extremely predictable, eliminating performance spikes. We are genuinely excited to see how game designers will harness the additional power that we are offering with this release.”

“At 2K Czech, our games demand a physics solution that can scale efficiently and handle highly detailed interactive environments. Having recently moved to the next generation of Havok Physics, we’ve been blown away by how Havok’s new physics technology is able to make highly efficient utilization of all available hardware cores with a very lean runtime memory footprint,” said Laurent Gorga, Technical Director at 2K Czech. “This combination allows us to deliver the high quality simulation at the scale we need and we are really looking forward to making some incredible games with the new technology.”

Havok is currently scheduling meetings for technical reviews of its latest Physics technology at GDC March 27th– March 29th, Business Suite #400.

For more information or to schedule a meeting to review the latest tech, visit
www.havok.com/physics.

About Havok:
As a leading provider of games development technologies, Havok has over 13 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Halo 4, Assassin’s Creed® III, Guild Wars 2, The Elder Scrolls® V: Skyrim™, Call of Duty®: Black Ops II, Skylanders Giants™ and Modern Combat 4: Zero Hour.

Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., Nintendo®, Ubisoft®, NC Soft, Rockstar, EA, Bethesda™, Insomniac, Bungie, Naughty Dog, Evolution Studios and Guerrilla Games. Its cross-platform, professionally supported technology is available for PlayStation®4, PlayStation®3, Xbox 360™, PC Games for Windows, PlayStation Vita®, Wii™, Wii U, Android™, iOS,  Apple® Mac OS and Linux.

Havok’s products have also been used to drive special effects in movies such as Harry Potter, Clash of the Titans, Watchmen, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Beijing, Southern Germany. Havok is an Intel® owned company.

Submitted By: E. Thomas

10:39 pm pdt          Comments

Monday, March 11, 2013

03/11/2013 - Super Metroid Symphony Album Coming, March 19th
Super Metroid Symphony album brings classic game's soundtrack up to date with virtual orchestra

MARCH 1ST 2013

The music of 'Super Metroid' given an Orchestral Update by the Synthetic Orchestra on 'Super Metroid Symphony'

'Super Metroid Symphony' (Joypad Records), orchestrated by the acclaimed Blake Robinson Synthetic Orchestra is an hour long, 30-track symphonic homage to the iconic music from Nintendo's classic video-game title, 'Super Metroid'.

Watch the trailers here
"http://bit.ly/Z0iAWF" and here "http://bit.ly/ZhFSWH"

Every second of music from the original game has been re-imagined and re-mastered using an ultra-realistic, virtual orchestra and the latest audio software. "Super Metroid Symphony'  builds on Kenji Yamamoto & Minako Hamano's original soundtrack and delivers the symphonic experience that this classic score deserves.

'Super Metroid Symphony' follows the BRSO's well received 'Video Game Orchestrations Volume 1' an d contains 30 pieces of music based on the original in-game soundtrack.

More information can be found on the album's website:
http://metroidorchestra.com. The album will be available for purchase March 19th 2013 to coincide with the 19th Anniversary of 'Super Metroid'. Digital downloads will be available from Loudr: http://blake.so/loudr and iTunes: http://blake.so/itunes.

MORE ON THE ARTIST:
'The Blake Robinson Synthetic Orchestra', also known simply as 'The Synthetic Orchestra', is the pseudo-name for British video game music composer and orchestrator Blake Robinson, who has developed a substantial following online, primarily for his orchestrations, recreations and remixes of popular video game music. His website can be found at
http://syntheticorchestra.com.

Submitted By: E. Thomas

9:39 pm pdt          Comments


Archive Newer | Older