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Friday, February 4, 2011

02/04/2011 - Final DLC Content for Castlevania: Harmony of Despair
KONAMI RELEASES FINAL DOWNLOADABLE CONTENT FOR CASTLEVANIA: HARMONY OF DESPAIR

Koji Igarashi Turns Back the Clock and Goes Vintage for the Final Chapter of Downloadable Content for His Latest Castlevania Title

KONAMI today announced the final level of downloadable content for Castlevania: Harmony of Despair, which is now available for download exclusively for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft. For the last level titled "Getsu Fuma Den," legendary producer Koji Igarashi turned to the Japan-themed action game to make a cameo appearance in the Castlevania series, allowing the vintage graphics to resonate with fans and close out the game.

Castlevania: Harmony of Despair " Getsu Fuma Den" stage is now available on Xbox LIVE Arcade for 320 Microsoft Points. For more information please visit
www.konami.com

Submitted By: E. Thomas


6:59 pm pst          Comments

Thursday, February 3, 2011

02/03/2011 - Super Street Fighter IV 3D Edition Fact Sheet
Super Street Fighter IV 3D Edition Fact Sheet

The ultimate version of Street Fighter® makes its seamless transition to the Nintendo 3DS with Super Street Fighter IV: 3D Edition. The console experience is now in the palm of your hand with rich new features that utilize the capabilities of the Nintendo 3DS to its fullest. 

Packed with 35 playable characters, bonus stages and cinematic Ultra combos, Super Street Fighter IV: 3D Edition expands the action by allowing you to fight your friends around the world using Wi-Fi.

New to the franchise are the figurine mode, which utilizes the Street Pass feature to add a collectible meta-game, and the 3D over-the-shoulder camera option that takes fighting to new depths. For those new to the franchise, a simple mode has been added allowing players to pull off challenging moves with a single touch of the screen.

 •       Online / Local WiFi Multiplayer – Fight your friends around the world or in the same room with the only title to utilize the full capabilities of Nintendo’s online network at launch. 

 •       35 Playable Characters – Play as a huge array of fighters ranging from classic world warriors like Ryu, Ken, Guile and Chun Li to the newly added Hakan and Juri. 

 •       Figurine Mode – The collectible meta-game features figurines of iconic characters in a brand-new addition to the Street Fighter franchise. When passing by another Nintendo 3DS owner, your chosen figurines will automatically battle via StreetPass. Next time you play the game you can view the results and collect your loot.

 •       3D Mode – A new over-the-shoulder camera option has been added, offering an exciting new perspective of the action. 

 •       Game Sharing – Play a game with a friend using the ever-popular Ryu, even when they don’t have a cartridge!

•       Be A Spectator – With the Spectator Mode, use your own Nintendo 3DS to watch your friends battle it out live.

 •       Lite/Pro Control Modes – By utilizing a customizable touch screen interface, two new optional control schemes have been added to allow new players to pull off challenging moves with ease (Lite) and veterans to better access button combinations such as throws and three punches (Pro).

Submitted By: E. Thomas


2:56 pm pst          Comments

Wednesday, February 2, 2011

02/02/2011 - Free Urbanix WiiWare Demo
UrbanixTM – the classic is reborn! WiiWareTM demo version available for North America free of charge.

Nordcurrent, a European game developer and publisher, announced today that Demo of WiiWare™ game Urbanix™,  is now available to download on Wii™ Shop in North America free of charge.  You can try the free version before buying the full game.  Urbanix™ is an arcade game, inspired by the hit games of the 80s.

"There were so many hit arcade games in the 80s that haven’t been remade for modern consoles and handhelds. We felt that we needed to do something to fill this gap”, said Victoria Trofimova, Director at Nordcurrent. "Urbanix combines the best gameplay elements of old arcade hits with modern graphics and sound. What we got in the end is a pure good-looking fun!”

Also, starting from the release date, customers are welcome to download the Demo version of the game on Wii™ Shop  free of charge.

Urbanix™ is an enhanced version of decades-old arcade hits. Player controls a tiny little tractor that has to build a town on an empty field in a given time, while avoiding the enemies. Players are welcome to complete 150 levels from 3 locations, with different gameplay mechanics and visuals. With such a variety, there will be hours and hours of faced-paced pure arcade fun!

To check the official Urbanix™ trailer, please visit
http://www.youtube.com/nordcurrent#p/u/3/68VVM_Empqw . For more information about Urbanix™, or Nordcurrent's complete lineup of products, visit http://www.nordcurrent.com/.

Submitted By: E. Thomas

2:21 pm pst          Comments

Tuesday, February 1, 2011

02/01/2011 - Call of Duty: Black OPS DLC Now Available on Xbox Live
CALL OF DUTY ® : BLACK OPS “FIRST STRIKE” DOWNLOADABLE CONTENT NOW AVAILABLE ON XBOX LIVE

Five All New Maps Launch Today - Berlin Wall, Stadium, Kowloon, Discovery and the New Zombie Level, Ascension

London, UK – 1st February, 2011– The first new multiplayer downloadable content (DLC) from the record-setting, best-selling blockbuster title Call of Duty®: Black Ops is now available worldwide on Xbox LIVE®.   Released today by
Activision Publishing, Inc. (Nasdaq: ATVI), Treyarch’s Call of Duty: Black Ops - First Strike adds five all new action-packed maps that span the globe. “Berlin Wall,” a new map surrounding the iconic barrier, gives players access to both sides of Cold War Berlin; “Stadium” delivers plenty of fast-paced, close-quarters combat set in the backdrop of a sports complex; “Discovery” is an abandoned German outpost set along the coast of Antarctica; “Kowloon” spans the tiered levels of high-rises and rooftops of Kowloon City, Hong Kong. “First Strike” also features an all new experience for the fan-favourite Zombies mode. The new level, “Ascension” pits players against hoards of vicious, perk-stealing zombie monkeys, flesh-eating Soviet Zombies and more in a trap-filled, Cold War era cosmodrome.

“Our fans mean everything to us,” said Mark Lamia, Studio Head, Treyarch, “so we are thrilled to be able to provide the Black Ops community with exciting new gameplay that will extend their multiplayer and Zombies experiences.   The team has given it their all, as we crafted the maps in “First Strike” while taking into account our community to make sure that this content delivers compelling and unique experiences that will appeal to all different play styles.

The Call of Duty: Black Ops - First Strike DLC is available first on Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft for 1,200 Microsoft Points.  Created by Treyarch and published by Activision, Call of Duty: Black Ops made entertainment history this November when it shattered theatrical box office, book and video game sales records for five-day opening worldwide sell through in dollars, selling more than $650 million.

Call of Duty: Black Ops - First Strike is rated 18 by the BBFC. For additional Call of Duty updates, visit
www.callofduty.com/blackops and also via Twitter @Treyarch.

Submitted By: E. Thomas

4:12 pm pst          Comments

Monday, January 31, 2011

01/31/2011 - Intersteller Marines: The First 'AAA' Global Indie Title
The Mission Continues for Interstellar Marines

In the cold north of Scandinavia a small group of Danish dreamers is trying to achieve the impossible. They are making an AAA first-person shooter without the involvement of the big corporate publishers that are dominating the industry. The game is Interstellar Marines, an epic trilogy about mankind’s first encounter with another sentient species.

Interstellar Marines is the world’s first truly independent AAA blockbuster game. Instead of working under the tight reins of big publishers, Interstellar Marines is made with help from the community that directly supports ongoing development. By pre-ordering the game and unlocking special accounts, users are granted early access to a series of smaller prototype games released online as the development moves forward.

So far three games have been made available online, and are playable in a browser on their community website
www.interstellarmarines.com: An interactive 3D tour called The Vault featuring several of Interstellar Marines’ characters; the advanced shooting range Bullseye where players test their skills against various targets aboard the military space shuttle AIV Kitty Hawk; and finally Running Man, a true first-person action experience where players face an onslaught of combat robots while training to become an elite marine.

As of this date, over 67,000 users have signed up for the dream and played one of the smaller releases. Each release offers high-quality production values brought to life in the powerful
Unity engine. These playable slices provide a sneak peek of the Interstellar Marines universe, but at the same time players are helping to test and improve important core mechanics of the game, sharing suggestions and feedback that play a critical role in designing an epic trilogy that our fans genuinely believe in and want to play.

Interstellar Marines is the brainchild and dream of Game Director Kim Haar Jørgensen and CEO Nicolai Grønborg, who together came up with the initial concept during a family party back in 1993. It was not, however, until 2006 that development of Interstellar Marines began in earnest with the creation of Zero Point Software.

The ambition was always to make the most believable and immersive sci-fi first-person shooter on the planet. No photon lasers, no plasma-injected needle guns, and no impossibly bulky energy armors, but rather a realistic future where mankind is about to have its first historic meeting with another sentient species—with unknown consequences.

Interstellar Marines is about evolving the FPS with inspirations that the team has assimilated since the birth of the genre. The goal is a progressive step forward driven by compulsive interest in science fiction, role-playing, military realism, and respect for immersion. Interstellar Marines will connect players to a personalized action experience with satisfying character upgrades and dozens of weapons. A nuanced cooperative campaign (because playing with friends is awesome) will be anchored by compelling and unpredictable story twists, and competitive multiplayer gameplay will rival AAA efforts, while introducing memorable new elements.

So far no release date is set in stone for the roll-out of the Interstellar Marines Trilogy, however design and development continues on all aspects of the game — including more playable releases planned for 2011 and beyond.  We will continue to regularly post news, media, progress reports and development insight on the dedicated
www.interstellarmarines.com community site, with contests and special promotions planned for the months ahead.

Submitted BY: E. Thomas

4:36 pm pst          Comments


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